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Grand Theft Auto V



GTA 5 (Also known as: GTA V / Grand Theft Auto V / Grand Theft Auto Five) is the fifth numbered game in the Grand Theft Auto series from developer Rockstar Games. The game is the fifteenth overall title in the iconic Grand Theft Auto franchise. GTA 5 was released on both PS3 and Xbox 360 on September 17, 2013.GTA Online, the multiplayer section of GTA 5, launched on October 1, 2013. GTA 5 was released on PlayStation 4 and Xbox One with significant changes on Novemebr 18, 2014, and on PC on April 14, 2015. 




GTA 5 Map

The setting of Grand Theft Auto 5 is Los Santos and surrounding areas of San Andreas, the Los Angeles-inspired region where GTA: San Andreas on PS2 was set. The map of San Andreas has been converted into an island and features a vastly different layout than it's PS2 counterpart. The new GTA 5 map is approximately 100 square miles (13x7) with Los Santos being about 21 square miles, twice the size of the Midnight Club Los Angeles Map. 

GTA 5 Features

Like previous Grand Theft Auto games (excluding GTA 4), button-basedCheat Codes appear in GTA 5.

GTA 5 for PC is home to an extensive modding community. 

Grand Theft Auto Online, a vast multiplayer component, was launched two weeks after GTA 5's initial release, on October 1st.

A companion app called iFruit was released alongside GTA 5 for iOS, with Android devices getting the app at a later date, which allows players to customize their vehicles and license plates while away from the game.

There are three main Characters in GTA 5: MichaelTrevor, and Franklin. These three characters are criminals from different backgrounds that are forced to work together in a series of heists and other stunts in GTA 5.

Call of Duty : Black Ops 3


With alternate histories and crazy weapons, Treyarch’s Black Ops games have always been Call of Duty’s oddballs. After killing mind-wolves with a swarm of nano-bees in the new campaign, I’m happy to say Black Ops 3 not only continues that trend, but smartly embraces its sci-fi oddities more than ever before.
But the most remarkable thing about Black Ops 3 isn’t its tone; it’s the sheer amount of content which, at its best, is some of the greatest I’ve seen in Call of Duty (note: the Xbox 360 and PS3 versions lack many of the features of the current-gen and PC version). Multiplayer still has the depth fans expect by now, but the addition of unique Specialists makes every player more important. Likewise, the option for four-player co-op and the new focus on playing how you want make the campaign and Zombies modes more rewarding and fun to play than they’ve ever been.



Mind Games

The six-hour story is set in the not-too-distant future, and, like most similar sci-fi fare, it includes its own techno-gibberish to get used to. Black Ops 3 settles on “Direct Neural Interface,” or DNI for short. This ubiquitous technology allows humans to mentally interact with computers, weapons, and other people. It introduces both terrific new abilities and important new limitations that changed the way I thought about playing Call of Duty. For example, you can’t use enemies’ dropped weapons because they’re registered to someone else’s brain – hence Black Ops 3’s focus on cool new combat powers.

Without getting into spoilers, I’ll say that Black Ops 3 didn’t spend enough time making me care about its characters before it tried to cash them in for an emotional payoff. It’s disappointing, because Black Ops 3 begins to explore some genuinely interesting and taboo topics: What happens when people no longer own their thoughts, or when they don’t receive the mental health care they need? The answer: kill more robots!

Halo 4



As usual, of course, the fate of the universe rests on Master Chief’s long-dormant shoulders – the green-armored super-soldier has been on ice aboard the Forward Unto Dawn since Halo 3 faded to black five years ago – but this time our hero bears an even greater burden.
Saving humanity is the easy part. In Halo 4, his more difficult task is rescuing Cortana from herself. She is slipping into rampancy – a condition that plagues all UNSC AI constructs after they’ve been in service more than seven years. As their knowledge base expands, they eventually, as Cortana explains, think themselves to death. And that’s the unexpected heart of Halo 4’s greatness. The plot delves deeper into John’s humanity than ever before, but Halo 4 is more about Cortana and the fight for her own – ironically enough – humanity.
Amazingly, Halo 4 is not only a success, but a bar-raising triumph for the entire first-person shooter genre. And just how new developer 343 Industries has done it will surprise, delight, and excite you.



Now Hear This
Of course, gorgeous graphics are only one responsibility a console’s killer app must bear. Perhaps equal to Halo 4’s monitor-melting visuals is its bar-none, best-in-class sound design. If you think you’ve heard Halo, check your ears and listen again. Nary a gunshot, MJOLNIR boot clank, or Covenant Elite’s “Wort wort wort” passes through your speakers without a significant, authoritative overhaul that lends an aggressive, testosterone-inducing punch to Halo 4’s combat.
Few game series are known as much for their music as Halo, and thus much has been made of British electronica producer Neil Davidge taking over for the beloved Bungie incumbent, Marty O’Donnell. It’s a bold shift – and probably wise of 343 to go in a tonally different direction rather than attempt to emulate O’Donnell – but the results are mixed. The trademark monk chants are gone, and Davidge’s moody tunes are complementary rather than additive. The new tracks simply aren’t memorable and never elevate the action happening on the screen the way that O’Donnell’s bombastic scores did, though this may be intentional, as Davidge’s compositions are decidedly atmospheric.

The End of the Beginning
After soaking in the new game, I am beyond thrilled to be so in love with Halo again, more than I’ve been since Halo 2. Halo 4 is a masterstroke everyone can and should celebrate, and its two guaranteed sequels instantly make the next-generation Xbox a must-own system, with Halo 5 its most anticipated title. Halo has been rebuilt. It has been redefined. And it has been reinvigorated. The Xbox’s original king has returned to his rightful place on the throne.

DOOM 4





Bethesda Softworks has never been very clear about why it felt the need to shut down the development of Doom 4 and start over from scratch. Marketing Vice President Pete Hines said at the time that the game in its initial state "didn't exhibit the quality and excitement" the studio was looking for, but that's far from specific. However, in a more recent interview with Polygon following last week's unveiling of the new Doom at E3, Hines was more forthcoming, saying that the initial iteration of the game was too far from the original Doom, and too close to a certain very popular modern military shooter.


"We weren't happy with the game that was being made," Hines said. "We decided that it wasn't Doom enough and needed to be thrown out and started over. Some folks left and some faces changed at the studio. Out of that change—which was not easy for those guys to go through—some amazing things happened."
Foremost among those things was the development of id Tech 6, which Hines said wouldn't have happened if the project hadn't been reset. It also resulted in a much-needed influx of new blood at id Software, which "injected a lot of life" into the team.
We got a look at a partial Doom 4 cinematic back in May and although it's brief, it definitely seems to fit the mold of what Hines described as a "Call of Doom or BattleDoom game," which he said came off more like a reskinned version of a different franchise.
"It wasn't fast enough. The way that the demons worked, the visceralness of the combat, all the stuff you see with the finishing moves and all of that, wasn't part of it at all," he said. "The combat was more disconnected. You almost found yourself taking cover at times and using things from other first-person shooter games which, again, might be fine for them, but for Doom it just didn't feel right."

Mutant Genetics Gladiators



Mutants: Genetic Gladiators takes place in a future where science has advanced so thoroughly that we can clone and breed humanoid creatures right down to their armor, but where culture has declined so significantly that no one wonders if there isn’t something ethically wrong in letting lab experiments battle to the death. It’s Pokémon with an incubator – you create your fighters using processes that might as well have been ripped from the Dummy’s Guide to Genetics and use the remnants of the shattered world as your arena. Provided you can suffer through all of the associated waits, it’s actually rather fun for a while.
Still, it’s the kind of fun that finds its best expression not in the din of battle, but rather in the act of making the fighters themselves – and for a Facebook game, Mutants: Genetic Gladiators has some exceptionally good character art. It’s somewhat apparent in the dorky scientist – is that a snoring strip? – and stock photo-ready businesswoman who serve as the main characters, but it roars to life in the beasts you make. Some serious thought went into this, as the designs seem to follow a steady progression on the awesome scale.



All of which goes to say that Mutants: Genetic Gladiators is an ideal game for sneaking in a few seconds of gameplay here and there, but it’s absolutely distressing if you attempt to play it in long sittings. Bad news for desk-bound Facebook users, perhaps, but such a design could work well if it makes the leap to mobile devices as planned. All that waiting would pass unnoticed as you finished other tasks while letting new mutants spawn and incubate, and you could sneak in matches in less than a minute throughout the day. That may still be far off, but if there’s any one lesson thatMutants players know, it’s that good things come to those who wait.